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Question by FlyVC · Nov 20, 2020 at 09:21 PM · shadermaterialbatching

Simple UI Circle breaks batching

[solved]

The Hierarchy was the issue, the base and the outline where grouped under one GameObject, after assigning all bases and all outlines to a separate Parent, the batching worked!

I need to draw many influence circles on a map, the base is a UI circle(From Unity UIExtensions) with a distortion shader.

When I draw just these circles, batching works fine, however, when I add another UICircle as an outline. The batching breaks, creating around 30 separate draw calls.

It does not matter what material I add to the outline, not only the circles get drawn separately, also the inside circle gets separate batches that worked before adding the outline.

any ideas?

Thanks!

[1]: /storage/temp/171354-batch2.jpg

batch2.jpg (406.5 kB)
batch1.jpg (392.3 kB)
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