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Question by vincent-deco · Feb 01 at 04:23 PM · lightmaplightmappingpipeline

urp lighmap shadow artifacts

Hello,

I have an urp scene, my lightmap look like this in photoshop alt text

The same spot when I open the preview in unity alt text

And in game I have these "pixelated" artifacts you can see on the last image. I don't know what I did, but it was clean some days before. Why I don't have the same result as photoshop ?

1.png (11.4 kB)
2.png (44.7 kB)
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Answer by vincent-deco · Feb 02 at 01:21 PM

anyone? :( It is very critical and I don't know how it happens, I am stuck

this is how it looks in game if any alt text


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