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Question by
vincent-deco · Feb 01 at 04:23 PM ·
lightmaplightmappingpipeline
urp lighmap shadow artifacts
Hello,
I have an urp scene, my lightmap look like this in photoshop 
The same spot when I open the preview in unity 
And in game I have these "pixelated" artifacts you can see on the last image. I don't know what I did, but it was clean some days before. Why I don't have the same result as photoshop ?
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Answer by vincent-deco · Feb 02 at 01:21 PM
anyone? :( It is very critical and I don't know how it happens, I am stuck
this is how it looks in game if any 
ingame.png
(86.5 kB)
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