Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kot2202 · Jul 08, 2020 at 10:16 AM · lightinglightlightsfirepoint light

URP Point light range doesn't increase light range?

I want to light up dark scene with character near the fireplace, but the 'fire' light has very short range. I could set the range to infinity and it still wouldn't increase the range, only the intensity has effect. Intensity actually affects the range too but then my character becomes nearly orange from so much intensity... Any way to work around that?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Namey5 · Jul 08, 2020 at 10:46 AM

This is just how lighting works in URP. In reality, lights don't have a 'range' - instead the distance light travels is proportional to the intensity of the light source itself. The builtin pipeline used an unrealistic linear attenuation factor that allowed separate range and intensities for lights, but in the new pipelines the range factor is just to control the maximum distance a light can reach for performance reasons.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kot2202 · Jul 08, 2020 at 12:10 PM 0
Share

It makes sense, but is there any way I can override this? I can't imagine working with lights if it makes some spots overexposed, literally light circle appears around the fireplace and the light range is pathetically small compared to intensity. Some ratio setting or something?

avatar image Namey5 kot2202 · Jul 08, 2020 at 12:46 PM 0
Share

I don't believe so, no. Kinda the whole point of HDR rendering is to have things that are overexposed - you're supposed to use tonemapping to bring the exposure into more realistic perceptible levels.

avatar image Mashimaro7 · Apr 21 at 07:54 AM 0
Share

That's so weird. Range works in 2D, but in 3D if you increase the intensity too much it looks super bright. Almost feels like they should just remove the "intensity" entirely and replace it with a range... Is HDRP better for light? I'm just trying to make a basic lighting system here for a fire in front of a quad, i just want the light to cast onto the quad, but no matter how hard I try, it looks ugly lol

avatar image
0

Answer by JonPQ · Jul 08, 2020 at 05:24 PM

You can make your own lighting function in a custom shader. then you can make the fall off/attenuation whatever you want... but you might not want to get that deep into things.

or if its just for one scene... you could try scaling down your entire scene ( apart from the light ) so in effect everything is closer to the light. or to put it a different way, by scaling your scene and moving things closer or further from the light... your scene will pickup either a larger or smaller range of the light's fall-off curve. but if its your whole game you want to adjust, scaling everything might not be ab option

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

176 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with lighting an object. 1 Answer

Point Lights just dont work 3 Answers

Lights keep turning off 2 Answers

How can i make the game area pitch black 2 Answers

How to bake a point light? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges