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Question by Buretto · Mar 29, 2019 at 05:15 AM · androidlightingnormalsnormal map

Normal map messed up on android

Using normal maps on android is not working correctly, see the pictures below.


I have checked my import settings for the mesh, they are the same. I have checked and made the graphics and quality settings the same.


What could be causing this?

Here is what it looks like: pictures

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Answer by Buretto · Mar 31, 2019 at 09:08 PM

I managed to fix this..


Go to your normal texture import settings and under "Advanced", enable "Mip Maps Preserve Coverage"; after applying you should see the normals are correct once again. After this you may disable "Mip Maps Preserve Coverage" and the normals will still be correct.


I think it is a bug with the imported normals when switching to Android, so switching any of the import settings will fix it. I am using 2019.1.0b2, and I found that each time I switch to Android from Standalone PC, I have to do this process all over again for each of the normal maps. Not sure if this occurs in other versions.

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