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Question by OwlmanMC · Nov 07, 2021 at 04:48 PM · 3dconstraints

RigidbodyConstraints.FreezePositionX unfreezes rotation

Im having a problem with RigidbodyConstraints.FreezePositionX When I execute it it unfreezes the rotation of my player Here is my script

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     
    public class End : MonoBehaviour
     {
         public GameObject player;
         private void OnTriggerEnter(Collider other)
         {
             Rigidbody rb = player.GetComponent<Rigidbody>();
             rb.constraints = RigidbodyConstraints.FreezePositionX;
         }
     }

"player" is my player and the Rigidbody is attached to the player

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Answer by Bunny83 · Nov 07, 2021 at 05:13 PM

Well rb.constraints is a bitmask. You either have to combine all the flags you want to freeze, or just "add" the positionX flag to the mask by using the bitwise or

 rb.constraints |= RigidbodyConstraints.FreezePositionX;

To remove a bit from a bitflag you would do

 rb.constraints &= ~RigidbodyConstraints.FreezePositionX;


As I said, in order to set the mask to a certain combination you just would do this

 rb.constraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezeRotationX;

This would freeze the position on x and the rotation on x.

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