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Question by Shizzane · Nov 02, 2020 at 08:29 PM · constraints

Prevent tire from rotating on Z?

I'm trying to setup a tire as my character using Unity's "Ball User Control" and "Ball" scripts from standard assets. It's all working great with a mesh collider not a sphere, but im trying to not let it fall over on it's Z rotation. I have it frozen on the Z in the rigidbody constraints but eventually if I try to turn it, it will fall over or if it collides with something.

How can I prevent it from falling over?

Thanks so much in advance!

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Answer by Margot222 · Nov 04, 2020 at 11:18 AM

I faced similar kind of issue last time, I am still searching for some proper solution Same issue still no fix to this TargetPayandBenefits Login

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