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Question by $$anonymous$$ · Aug 17, 2015 at 08:27 PM · unity 5localglobalconstraints

Rigidbody Constraints not work in local space(Unity 5)

Hey guys! I need to constraint the movement of a character in Z axes, but i have to constraint this only in LOCAL space not in GLOBAL space. Is there a way to do this?

Tnx Dude :D

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avatar image Positive7 · Aug 17, 2015 at 09:13 PM 0
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How about? :

 float lockPos = 0f;
     void Update()
     {
         transform.localPosition = new Vector3(0, 0, lockPos);
     }

avatar image wojtask12 · Aug 17, 2015 at 10:08 PM 0
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with the code above it won't move at all, try

 float lockPos = 0f;
      void Update()
      {
          transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, lockPos);
      }


avatar image Positive7 · Aug 17, 2015 at 10:29 PM 0
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Yeah! Thanks for the correction :D

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