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Question by turbanov · Jul 01, 2016 at 07:01 PM · editoreditor-scriptingdetectionplatform

Available Platforms Detection

How can I detect the available (installed) platform modules (Android, iOS, etc) in the Editor script?

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avatar image Zitoox · Jul 01, 2016 at 11:10 PM 0
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I didn't understand. Are you trying to know wich platforms are available to build a game in unity?

avatar image turbanov Zitoox · Jul 02, 2016 at 11:35 AM 0
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Yup. That's right. I want to know if iOS module is installed, for example.

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Answer by tanoshimi · Jul 02, 2016 at 12:31 PM

I can't see that functionality available anywhere, other than by trying BuildPipeline.BuildPlayer with each specified BuildTarget and see whether it errors or not...

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avatar image turbanov · Aug 02, 2016 at 01:19 PM 0
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Need an console-error-free solution. I doubt this actually is...

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