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               Question by 
               turbanov · Jul 01, 2016 at 07:01 PM · 
                editoreditor-scriptingdetectionplatform  
              
 
              Available Platforms Detection
How can I detect the available (installed) platform modules (Android, iOS, etc) in the Editor script?
               Comment
              
 
               
              I didn't understand. Are you trying to know wich platforms are available to build a game in unity?
Yup. That's right. I want to know if iOS module is installed, for example.
Answer by tanoshimi · Jul 02, 2016 at 12:31 PM
I can't see that functionality available anywhere, other than by trying BuildPipeline.BuildPlayer with each specified BuildTarget and see whether it errors or not...
Need an console-error-free solution. I doubt this actually is...
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                