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Question by matheusjd4676 · Jan 13 at 10:15 PM · scriptingbasics

What's the use of the Animator.PlayInFixedTime() function?

i was messing around with Animator, then i found this func, how does this works? And what's the difference between Animator.Play and Animator.PlayInFixedTime(); ?

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avatar image MakerBen · Jan 14 at 01:06 AM 1
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I think it runs at a set number of frames per second Rather than running as many times as it can per second

avatar image matheusjd4676 MakerBen · Jan 15 at 11:42 PM 0
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ok, thanks

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Answer by Pangamini · Jan 23 at 01:01 AM

It runs in sync with FixedUpdate, which runs in sync with physics (by default, at least) It's the correct way if you want to animate some kinematic rigidbodies that interact / collide with others, for example.

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