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What's the use of the Animator.PlayInFixedTime() function?
i was messing around with Animator, then i found this func, how does this works? And what's the difference between Animator.Play and Animator.PlayInFixedTime(); ?
I think it runs at a set number of frames per second Rather than running as many times as it can per second
Answer by Pangamini · Jan 23 at 01:01 AM
It runs in sync with FixedUpdate, which runs in sync with physics (by default, at least) It's the correct way if you want to animate some kinematic rigidbodies that interact / collide with others, for example.
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