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thivyravi2 edited

Array SetActive C# Unity Closed

Mar 8, '22 unity 5·array·setactive·false·true

1 Reply

0 Votes

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sacredgeometry commented

Run a function aslong as a button is pressed

Dec 1, '21 button·function·while·false·true

3 Replies

4 Votes

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lodendsg edited

Character Rotation on the Touch of a Button

Jan 25, '21 rotation·variable·moving·grounded·true

2 Replies

0 Votes

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Cody-Rauh edited

How to check if fullscreen on or off?

Jul 30, '20 fullscreen·false·true

1 Reply

1 Votes

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Bluesharky38 commented

How to make a script tell another script to set something to true?

Jun 5, '20 in Help Room

1 Reply

0 Votes

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Ermiq edited

isTouchingground always returnig true even i'm noton the ground

Nov 16, '19 true

1 Reply

0 Votes

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lgarczyn commented

how do i get a boolean to switch to true only after i've pressed a key three times?

Oct 24, '19 in Help Room

2 Replies

0 Votes

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riskaanisah edited

What's wrong code if-else with tag script ?

Nov 12, '18 tag·setactive·false·true·if-else

0 Replies

0 Votes

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riskaanisah asked

how make a branch from drag and drop like this?

Nov 5, '18 drag-and-drop·game object·true

0 Replies

0 Votes

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DanielAllison answered

how to make true or false in the game quiz using drag and drop ?

Oct 22, '18 games·drag and drop·quiz·false·true

1 Reply

0 Votes

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VanilliBean commented

Code isn't working properly. ( == code thing )

Oct 8, '18 scripting problem·boolean·teleport·true

1 Reply

0 Votes

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zaxdivine commented

SetActive(true) not working

Aug 6, '18 setactive·true

1 Reply

0 Votes

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Aethenosity commented

How to do Multiple OnTriggerEnters

Jul 1, '18 collider·trigger·false·true

2 Replies

0 Votes

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PersianKiller commented

Can't reactivate object after I set it to inactivate Closed

Jun 18, '18 in Help Room

1 Reply

0 Votes

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Nosmo commented

How can I enlarge the box collider when a prefab is active

Jun 11, '18 vector3·getcomponent·ontriggerenter·active·true

1 Reply

0 Votes

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fallingsputnik commented

How to make it so that my followAhead function doesn't active until the Gameobject moves a certain distance?,How to delay "if" statement of Camera Script after moving x distance?

Apr 29, '18 in Help Room

1 Reply

0 Votes

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TheGuy20 edited

Cooldown system thingy

Mar 11, '18 in Help Room

0 Replies

0 Votes

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MrJump commented

On Trigger Exit Help

Feb 26, '18 in Help Room

1 Reply

0 Votes

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Haeder2132 commented

Why that panel is Invisible??

Jan 5, '18 in Help Room

0 Replies

0 Votes

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JungOmul edited

Animation Problem Closed

Dec 3, '17 in Help Room

0 Replies

0 Votes

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Eric5h5 commented

while(true) ???

Nov 8, '17 loop·while·true

2 Replies

0 Votes

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jabez commented

checking Bool true from another Script?

Oct 12, '17 scripting problem·getcomponent·bool·true·oncollision

2 Replies

0 Votes

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justinkatic answered

activating object only on true

Sep 27, '17 newbie·bool·activate·false·true

1 Reply

0 Votes

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Cazman asked

Timer & Isgrounded Issue (Getkey not working)

Jul 12, '17 addforce·time.deltatime·true

0 Replies

0 Votes

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$$anonymous$$ commented

Assets/health.cs(11,23): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration

Jun 12, '17 in Help Room

1 Reply

-1 Votes

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Faysal-010 edited

How to save Component

Jan 30, '17 in Help Room

1 Reply

0 Votes

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ScaniX commented

My method is called more than once.

Oct 26, '16 in Help Room

1 Reply

0 Votes

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esitoinatteso commented

More True Randomess - RNGCryptoServiceProvider explanation required

Aug 27, '16 random·generation·true·explain·rng

1 Reply

0 Votes

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andrei2699 answered

How to return back to false?

Jul 26, '16 in Help Room

1 Reply

0 Votes

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brunocoimbra edited

3 for loops and a IF crashes when the if is true

Jul 16, '16 in Help Room

1 Reply

0 Votes

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Related Topics

false boolean bool c# setactive enabled active scripting problem if-statements getcomponent text gui error trigger variable collider animation grounded array booleans random gameobject activate component if


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