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Question by riskaanisah · Nov 05, 2018 at 01:45 AM · drag-and-dropgame objecttrue

how make a branch from drag and drop like this?

what should I fix or add from the following code, so that I can check true or false when it's done dragging both ?`using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.SceneManagement;

public class Slot : MonoBehaviour, IDropHandler {

 public float delay = 15;

 public GameObject CorrectAnswerPopUp;
 public GameObject CorrectAnswer;
 public GameObject CorrectAnswer2;
 public GameObject item
 {
     get
     {
         if (transform.childCount > 0)
         {
             return transform.GetChild(0).gameObject;
         }
         return null;
     }
 }

 #region IDropHandler implementation
 public void OnDrop(PointerEventData eventData)
 {
     if (!item)
     {
         DragHandeler.itemBeingDragged.transform.SetParent(transform);
         //ExecuteEvents.ExecuteHierarchy<IHasChanged>(gameObject, null, (x, y) => x.HasChanged());
     }
     
     if (DragHandeler.itemBeingDragged != null)
     {
         if (DragHandeler.itemBeingDragged == CorrectAnswer)
         {
             Debug.Log("benar");
             StartCoroutine(LoadLevelAfterDelay(delay));
         }
         else
         {
             Debug.Log("salah");
         }
     }

 }
 #endregion

 IEnumerator LoadLevelAfterDelay(float delay)
 {
     CorrectAnswerPopUp.SetActive(true);
     yield return new WaitForSeconds(delay);
     SceneManager.LoadScene("DragDrop2");
 }

}drag![trueorfalse`

drag.jpg (30.3 kB)
dragg.jpg (19.6 kB)
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