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Encapsulation

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All Questions

  • Unanswered Questions
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Bonfire-Boy edited

How do you instantiate a game object with a component that has fields that should only be assigned by a constructor?

Mar 24, '22 instantiate·encapsulation

1 Reply

0 Votes

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henkehedstrom edited

Limited what classes can and cannot alter a variable

Mar 14, '22 variable·encapsulation

1 Reply

0 Votes

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Bunny83 commented

Check if bounds is Encapsulated in another bounds

Nov 29, '20 bounds·encapsulation

2 Replies

1 Votes

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tomomichalek answered

Encapsulated bounds center error

Nov 12, '20 in Help Room

1 Reply

0 Votes

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ahstein edited

Collider bounds encapsulate doesn't seem to do anything

Aug 25, '20 in Help Room

2 Replies

1 Votes

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dacaramo answered

Resources loading vs public linking in inspector

Jun 19, '20 scene·performance·inspector·encapsulation

1 Reply

1 Votes

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cuhullin asked

How to handle having text show in one game object by hovering over another.

Apr 26, '20 list·eventsystem·dependencies·encapsulation

0 Replies

0 Votes

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RobAnthem edited

How can I make this setter accessor only accept values that come from certain scripts?

Apr 1, '19 encapsulation·setters

1 Reply

0 Votes

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Rygaran asked

Modular Animation States or Encapsulating Animation States

Oct 5, '18 animation·modular·encapsulation

0 Replies

0 Votes

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TheTaj asked

Dynamically creating a box collider for an object with multiple, rotated, and scaled mesh renderers

Apr 11, '18 children·bounds·boxcollider·meshrenderer·encapsulation

0 Replies

0 Votes

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ausLancaster asked

How to structure code for squad selection and movement

Jan 20, '18 gameobject·monobehaviour·classes·design·encapsulation

0 Replies

0 Votes

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agencebrunel commented

Are my bounds right world position in this case ? Closed

Jul 23, '17 instantiate·children·bounds·worldspace·encapsulation

1 Reply

0 Votes

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KeithKong commented

Force inspector to use getter/setter?

Sep 21, '16 inspector·encapsulation

2 Replies

4 Votes

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Arkaid published

Bounds.Encapsulate no longer working?

Jun 30, '16 bounds·encapsulation

1 Reply

1 Votes

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yackbladder published

Want to frame multiple objects in camera view using render bounds

Dec 22, '15 camera·renderer·lists·bounds·encapsulation

0 Replies

0 Votes

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Glurth edited

Changing Animation Controller at runtime?

Feb 18, '15 animation·animation controller·mechanim·encapsulation

0 Replies

3 Votes

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Jeff-Kesselman commented

Encapsulate.Bounds is no longer working.

Jul 17, '14 parenting·bounds·center·encapsulation

1 Reply

0 Votes

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Sisso commented

Basic gameobject inheritance

Jun 27, '14 inheritance·encapsulation

1 Reply

0 Votes

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GameVortex commented

Encaplsue function in if statement

Jan 28, '14 ongui·if·logic·encapsulation

1 Reply

1 Votes

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Jessy edited

Events vs GetComponent for inter-script functionality Closed

Dec 17, '13 encapsulation·object-oriented-programming

1 Reply

0 Votes

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Jamora answered

What's the best way to hide classes when sharing C#?

Oct 7, '13 c#·mono·sharing·encapsulation

2 Replies

0 Votes

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Berenger answered

Event-based spawning

May 3, '12 spawn·event·pattern·encapsulation

1 Reply

0 Votes

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D3mux edited

Gameobject into another Gameobject

Feb 28, '12 gameobject·encapsulation

1 Reply

0 Votes

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Magistrix published

Use "Encapsulate" to encapsulate objects children

Nov 14, '11 encapsulation

0 Replies

0 Votes

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burgunfaust edited

Instantiated prefab click script running on all instances

Apr 28, '11 instantiate·prefab·dynamic·encapsulation

6 Replies

2 Votes

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ronronmx asked

Best practice for properties "get{} set{}" ?

Apr 1, '11 properties·get·encapsulation

2 Replies

1 Votes

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CommitteeWind asked

To broadcast or not to broadcast...

Mar 16, '11 design·broadcastmessage·encapsulation

1 Reply

0 Votes

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CommitteeWind asked

How do i NOT break encapsulation with Unity?

Mar 16, '11 inspector·inheritance·encapsulation

2 Replies

2 Votes

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Rmi asked

Messaging system using C#

May 24, '10 system·messaging·encapsulation

1 Reply

0 Votes

Related Topics

bounds instantiate inspector gameobject inheritance children design animation c# modular mono variable renderer prefab setters sharing camera dynamic architecture object-oriented-programming messaging lists dependent parenting system


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