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Question by
Rygaran · Oct 05, 2018 at 10:51 PM ·
animationmodularencapsulation
Modular Animation States or Encapsulating Animation States
Hello, im making a game where the character can use a multitude of weapons, this means diferent combos and such, and i was looking for a way to separate the main animator from a long list of substates for every weapon, this also to have variants more easily. Is there a way to do this? dynamically change a substate, or to have the substates held in another gameobject( the weapon for example)?
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