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Awake

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All Questions

  • Unanswered Questions
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Nichathan answered

Reliable way to detect when the game starts playing on a ScriptableObject?

Mar 18, '22 c#·scriptableobject·scriptable object·awake·onenable

1 Reply

0 Votes

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Eggtooth commented

Timer starts from wrong value on void Start or Awake?

Feb 21, '22 in Help Room

1 Reply

0 Votes

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rh_galaxy answered

How to create a main menu with singleton pattern?

Jan 16, '22 playerprefs·scene-loading·singleton·awake

2 Replies

0 Votes

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K0m1x answered

AddComponent passing variable before Start/Awake

Nov 15, '21 gameobject·variable·start·addcomponent·awake

5 Replies

5 Votes

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mathieso answered

When is Awake called on an inactive gameobject

Oct 6, '21 instantiate·prefab·properties·awake

3 Replies

4 Votes

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donkey0t edited

Something like Awake that runs even if disabled?

Oct 4, '21 scene·start·enabled·awake·disabled

11 Replies

19 Votes

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Bonfire-Boy commented

How to replace the old "Awake"? Closed

Sep 20, '21 gameobject·awake·replace·inactive·disabled

1 Reply

0 Votes

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michaelday008 edited

AudioMixer and Awake

Aug 24, '21 audio·awake

2 Replies

5 Votes

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xuwilliam01 published

Getting around deferred Awake call from SetActive

Jul 17, '21 setactive·awake·constructors

1 Reply

2 Votes

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GDGames0302 commented

Awake() and Start() function does not get called for PlayMode tests Closed

May 25, '21 start·playmode·awake

1 Reply

0 Votes

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CoughE commented

Component's Start/Awake methods not being called

May 15, '21 component·monobehaviour·start·awake

2 Replies

0 Votes

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oscarAbraham edited

I have a SO in my quiz game. When i reference it in the inspector unity freezes. But when i dont, it works without loading the questions and throws nullreferenceexception error

May 10, '21 in Help Room

1 Reply

0 Votes

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guneyozsan commented

OnEnable called before Awake

Mar 17, '21 awake·onenable·execution-order

2 Replies

4 Votes

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StonehawkArchitect commented

Function that triggers something as soon as Object is "Set Active"

Mar 1, '21 function·start·awake

3 Replies

0 Votes

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Hellium edited

Is there a method on MonoBehaviour that is called on load even if GameObject is disabled?

Jan 14, '21 monobehaviour·awake·load level·script execution order

3 Replies

1 Votes

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Ziplock9000 commented

Function that Runs Even on Disabled GameObjects

Jan 11, '21 start·active·awake

1 Reply

0 Votes

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Orion336 commented

Start and Awake running twice?

Jan 8, '21 start·awake

2 Replies

0 Votes

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dbdenny answered

EditorWindow start of application callback

Dec 30, '20 editorwindow·start·awake·callback

1 Reply

0 Votes

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Galse22 edited

Substitute to awake when working with StateMachines?

Sep 28, '20 state-machine·awake·order-of-execution·execution-order

0 Replies

0 Votes

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Namey5 edited

Strange Race condition for one prefab

Sep 4, '20 start·awake·race

1 Reply

0 Votes

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RevivingSociety commented

What is the purpose of this function? "protected virtual void Init() { }"

Aug 23, '20 c#·2d·2d game·awake·initialization

1 Reply

0 Votes

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koraken commented

How to initialize after Start()

Aug 15, '20 awake

4 Replies

0 Votes

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mrmatt1877 commented

StateMachineBehaviour get component on awake ?? Closed

Aug 1, '20 animator·getcomponent·start·awake·state machine

1 Reply

0 Votes

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Pepeco159 answered

Access singleton in OnEnable when it's initialized in Awake

Jul 28, '20 in Help Room

3 Replies

2 Votes

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NiliSmiles answered

GameObject.GetComponentsInChildren returns twice as much objects than i thought it would

Jul 16, '20 in Help Room

2 Replies

0 Votes

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reikovaaa commented

how do you tell if a rigidbody is awake

Jul 12, '20 rigidbody·raycast·awake·sleep

1 Reply

0 Votes

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OiEuSouOGah published

Is Awake() safe to start variables using transform's information?

Jul 10, '20 transform·awake

0 Replies

0 Votes

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Jasr_88 edited

PlayerPrefs Resets Automatically upon returning to the Main Menu

Jun 5, '20 playerprefs·slider·awake·main menu·source code

2 Replies

0 Votes

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Florian-Nouviale answered

Is there a way to assign variables before Awake() is triggered

May 19, '20 in Help Room

3 Replies

1 Votes

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ludwu commented

Using inheritance with scripts attached to different gameobjects : Base class Awake called multiple time, normal ?

May 13, '20 gameobject·parent·child·inheritance·awake

2 Replies

0 Votes

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