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Question by EmptyVoid1 · Nov 04, 2021 at 11:30 AM · variable

The variable GroundCheck has not been assigned

Here is the code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { public CharacterController controller;

 public float speed = 12f;
 public float gravity = -9.81f;
 public float jumpHeight = 3f;

 public Transform groundCheck;
 public float groundDistance = 0.4f;
 public LayerMask groundMask;

 Vector3 velocity;
 bool isGrounded;

 // Update is called once per frame
 void Update()
 {
     isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);

     if (isGrounded && velocity.y < 0) 
     {
         velocity.y = -2f;
     }

     float x = Input.GetAxis("Horizontal");
     float z = Input.GetAxis("Vertical");

     Vector3 move = transform.right * x + transform.forward * z;

     controller.Move(move * speed * Time.deltaTime);

     if(Input.GetButtonDown("Jump") && isGrounded)
     {
         velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
     }

     velocity.y += gravity * Time.deltaTime;

     controller.Move(velocity * Time.deltaTime);
 }

}

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Answer by swanne · Nov 04, 2021 at 04:47 PM

You need to assign the groundCheck transform in the inspector by dragging and dropping it, or using the circle to select it.

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avatar image EmptyVoid1 · Nov 04, 2021 at 07:52 PM 0
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Thank you so much! I am new to coding so I didn't know what to do. Thank you!

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