Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by N7D · Jan 14, 2021 at 11:17 PM · pipelineshadingilluminationdefinitionhigh

Default illumination issue [HDRP]

In my game I have procedurally generated level made of modules, where each module is a separate mesh. And I see this illumination issue a lot: alt text alt text

Why does it happen? All faces are indoors, but they have really different colors from one module to other. And it doesn't matter from which angle you look or how far away you stand. I don't much about shaders and rendering, so I would like to be pointed what should I research to fix this or to hear some explanation or solution.

It is basically default HDRP project on Unity 2019.3 and the material is HDRP/Lit with some color inside Base Map. And the modules can be just cubes

download.png (257.3 kB)
download-1.png (183.4 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image N7D · Jan 14, 2021 at 11:47 PM 0
Share

Additional example, in outdoors I also have this weird illu$$anonymous$$ation differences, even if I turn directional light off. alt text

download-2.png (304.7 kB)
avatar image N7D · Jan 14, 2021 at 11:54 PM 0
Share

Even more extreme example, not in a play mode, just 4 unity cubes with the same material, all different color, why!? alt text

photo-2021-01-15-02-52-22.jpg (34.5 kB)

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by N7D · Jan 15, 2021 at 12:33 AM

Ok, after creating new HDRP project, clicking and googling a lot of stuff I found that issue is related to Light Probes setting in Mesh Renderer, disabling it helped to remove the color difference.

After some more research I understood that there are some light probes somewhere in the scene, but there were none. Those probes were baked into lightmap in the scene by default when you create new project and auto generate lighting is set to off so it was never regenerated or cleared. I just clicked on bake button and now those light probes are gone and cubes no longer have weird shading. It was really confusing.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

110 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Shader Graph and Exposure issues 0 Answers

HD Renderer Pipeline not casting Shadows 1 Answer

noise & clipping issues with lights in HDRP 0 Answers

Unwanted eye adaptation effect/Overexposure after switching to HDRP 1 Answer

Problem with script. (Sorry for huge code) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges