Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Velotri · Jul 24, 2014 at 08:17 PM · shadertransparencyconvertcullingcustom-shader

How to write Diffuse shader with Pass{} instead of surface?

Hello guys,

Sorry for my question, im newbie with shaders.

I need two Pass{} in Diffuse shader for two faces - front and back (Using Cull Front and Cull Back, what is impossible to change with surface). In some cases I wanna make back face semi-transparent and front face transparent. So... How to transform "surface-based" shader into "Pass{}-based"?

TY for help

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by tanoshimi · Jul 24, 2014 at 08:18 PM

You can set Cull Front and Cull Back using surface shaders...

 Shader "Custom/DoubleSided" {
 Properties {
 _MainTex ("Base (RGB)", 2D) = "white" {}
 }
 SubShader {
 Tags { "RenderType"="Opaque" }
 LOD 200
  
 // Render back faces first
 Cull Front
 CGPROGRAM
 #pragma surface surf Lambert vertex:vert
  
 sampler2D _MainTex;
  
 struct Input {
 float2 uv_MainTex;
 };
  
 // Flip normal for back faces
 void vert (inout appdata_full v) {
 v.normal *= -1;
 }
  
 // Red back faces
 void surf (Input IN, inout SurfaceOutput o) {
 half4 c = tex2D (_MainTex, IN.uv_MainTex);
 o.Albedo = fixed3(1,0,0);
 o.Alpha = c.a;
 }
 ENDCG
  
 // Now render front faces
 Cull Back
 CGPROGRAM
 #pragma surface surf Lambert
  
 sampler2D _MainTex;
  
 struct Input {
 float2 uv_MainTex;
 };
  
 // Green front faces
 void surf (Input IN, inout SurfaceOutput o) {
 half4 c = tex2D (_MainTex, IN.uv_MainTex);
 o.Albedo = fixed3(0,1,0);
 o.Alpha = c.a;
 }
 ENDCG
  
  
 }
 FallBack "Diffuse"
 }

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Velotri · Jul 24, 2014 at 08:26 PM 0
Share

Thanks man!

I didn't know that.

Now I feel dumb :p

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Is there a 'do not draw' shader? 1 Answer

double-sided plane with texture? 4 Answers

Backface Transparent Diffuse Shader 1 Answer

glass sphere with reflective/specular shader? 2 Answers

shader Transparency 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges