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Question by Case23 · Jul 01, 2010 at 07:03 AM · shadertransparencyculling

Backface Transparent Diffuse Shader

Im totally new at Shaders, and i really understand only a bit, but i want one which shows me only the backfaces of an Object in a color i want with transparancy.

What i have till now is this. All works except the transparancy.

Shader "Show Insides" { Properties { _Color ("Main Color", Color) = (1,1,1,0) }

 SubShader 
 {
     Pass 
     {
         Blend SrcAlpha OneMinusSrcAlpha
         Color [_Color]
         Cull Front
     }
 }

}

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Answer by Tetrad · Jul 01, 2010 at 07:10 AM

Try putting this in there:

    Tags {"Queue" = "Transparent" }
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avatar image Case23 · Jul 01, 2010 at 07:58 AM 0
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In which line exactly? Properties, Subshader, Pass? And stupid me, now it works fine, i just forgot to set a alpha value in the material.SetColor("_Color", new Color(1, 1, 1, 0.5f)); function. :/

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