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Question by Micz84 · Oct 02, 2017 at 11:35 AM · videorendertexture

Unity VideoPlayer play frame by frame;

I am creating a player and i need a functionality to change frame when playback is paused( play frame by frame, seeking when paused). I am using RenderTexture mode but it is not updating a RawImage. Frame changes only when app looses focus ( I switch to some other app like web browser).

How can overcome this issue?

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Answer by bab202 · Sep 13, 2019 at 03:54 AM

@Micz84 This is what I do to make VideoPlayer play frame by frame on a RawImage:

First, set Playback speed of VideoPlayer to 0

Then in script:

 private void Start() {
      videoPlayer.prepareCompleted += OnVideoPrepared;
      videoPlayer.Prepare();
  }
 
  private void OnVideoPrepared(VideoPlayer videoPlayer) {
      rawImage.texture = videoPlayer.texture;
      rawImage.gameObject.SetActive(true);
      videoPlayer.Play();
      Debug.Log("Video done prepared.");
  }
  
  private void Update() {
      if (Input.GetKeyDown(KeyCode.RightArrow)) {
          Debug.Log("Step forward 1 frame");
          videoPlayer.frame++;
          videoPlayer.Play();
      }
  
      if (Input.GetKeyDown(KeyCode.LeftArrow)) {
          Debug.Log("Step backward 1 frame");
          videoPlayer.frame--;
          videoPlayer.Play();
      }
   }

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Answer by ubaidkhaliq · Oct 08, 2021 at 11:14 AM

 public void nextFrame() {
         Debug.Log("Step forward 1 frame");
         videoPlayer.frame++;
         videoPlayer.Play();
         videoPlayer.Pause();
     }
 
     public void previousFrame() {
         Debug.Log("Step backward 1 frame");
         videoPlayer.frame--;
         videoPlayer.Play();
         videoPlayer.Pause();
     }
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Answer by leavittx · Mar 08 at 02:11 PM

For everybody interested in network synced/manually-driven video playback: http://u3d.as/2KgC

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