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Question by viesc123 · May 29, 2020 at 03:40 PM · audiovrvideorendertexture

How to synchronize laggy stereo VR video with AudioSources?

My 360 Stereo VR video in Oculus Quest build has a lag of about half a second each time I load the video scene, making it hard to line up the audio channels. I've received several mono channels from the sound artist, because he is not familiar with Ambisonic authoring and am placing them in the Unity scene for 3D effect, but even if I start them at the same moment via script, the video lags behind. What is the correct workflow for these situations? For the stereo video playback, I'm using the setup from this Unity tutorial (Shows video in the scene's skybox via a RenderTexture). My video looks similar to this (screenshot from the Unity blog)

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