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Question by Xuezs974 · Mar 30 at 09:20 AM · collision detectiontilemap

How could I distinguish the side and the top of a tile?

I am making a 2D scrolls game, which needs to judge whether the player collide the ground (tiles) but I don't want the collision judgement give me a true value when the player touch the side of the tile. So any ways to distinguish them?

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