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Question by ArtOfProgramming · Oct 25, 2021 at 07:57 AM · movementphysics2dcollision detectiontilemapstuck

Rigidbody2D character getting stuck when jumping on platform at climax point

The problem:

The problem I am having is that when my character jumps onto a platform and lands their when he is just at his climax point, he can get stuck inside of the collider I use. I have tried several things to solve this but all in vain.

This video shows the problem I am having: https://youtu.be/0jmOzAzL9LA


Current setup:

The setup I use at the moment for my ground:

  • tilemap collider

  • Composite collider 2D (set to outlines + zero friction and bounciness material) Image of the tilemap ground colliders

The setup use for my player:

  • Rigidbody 2D (set to dynamic, continuous detection, new sleep mode, interpolate, freeze Z-axis rotation)

  • Gravity (1 x physics2D gravity when on ground, 1.25 x physics2D gravity when falling, 0.1 x Physics2D gravity when wall sliding, 1 x physics2D gravity when jumping up (physics2D gravity = -30 in the y axis))


What I tried:

I've tried several things to solve this issue.

  • adding a circle collider to the player

  • adding the zero friction and bounciness material

  • adding the composite collider for the tilemapcollider

  • setting this composite collider to outline (creates no ghost vertices that way)

  • adding a raycast downwards at the players feet to move the player up when landing

  • setting the gravityscale when the player is on the ground to 0


So yeah I have tried a lot of different things but can't seem to solve it. Hopefully someone can that would be great.

image-2021-10-25-094356.png (25.0 kB)
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