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Question by GamesDeveloper12 · Mar 08, 2014 at 07:34 PM · 2dphysicsspriterigidbody2dgravity

Unity 2D gravity

in my game i have a plane that flies across the screen and drops a care package, i have been trying to get the sprite to fall slowly by changing the gravity scale on the prefab to 0.1 and have even tried changing the value for gravity in the projects physics 2d settings. I have done all this and the item still falls at the same fast speed. Im currently not using any script on the prefab, im simply instantiating in and letting gravity move it down.

Can anyone help me ? I want it to fall slowly, almost like a leaf.

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Answer by umerufm · Mar 08, 2014 at 10:26 PM

This kind of functionality is available in Unity 2D demo app. I think you should follow this link

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