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Question by TBOPFalcon · Apr 16, 2014 at 09:24 PM · 2dphysicsspriterigidbody2dreaction

One-way physics reaction : Objects reacting with physics to player without player being affected

Hi.

When the square sprite dies in my game, he breaks apart into many little sprites, each with a 2d rigidbody. The player square respawns and can once again move about.

The result I am after is that the player can run into the amassing debris left from previous deaths without it affecting their movement or physics. I want the physics reaction to take place on the debris, but not on the player. Is this possible?

In my head I see the debris flying away as if being kicked, or flying away when squashed against a wall but it is imperative it doesn't impact the player. So the player's speed wouldn't reduce and if they ran at a wall and jumped whilst against it they would jump flush against it.

I've been racking my brain about how to do this and am getting nowhere.

Thanks in advance.

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avatar image robertbu · Apr 16, 2014 at 09:26 PM 1
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Use a real-world solution...make the player's mass very large in comparison to the debris particles.

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Answer by Pyrian · Apr 16, 2014 at 10:59 PM

I agree with robertblu that making a large mass disparity would probably be the best answer. That being said, you can do what you want to do. Put the debris on a Layer that doesn't interact with the Player (so the player won't be affected by them), then in that Layer add a kinematic rigidbody that mirrors the player's size and movements (so the debris IS affected by the player).

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avatar image TBOPFalcon · Apr 19, 2014 at 08:21 PM 0
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Thank you very much - genius idea, never thought of that.

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Answer by Bunny83 · Apr 16, 2014 at 11:13 PM

A common solution is to:

  • ignore collisions between the player layer and the debris layer.

  • add another kinematic rigidbody as child to your player and allow collisions with the debris layer.

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