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NovaMist commented

How do i get the two client's units to match up rather than be incorrect units?

Feb 24, '22 in Help Room

1 Reply

0 Votes

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Rechronicle asked

How to store player input in turn-based game?

May 23, '21 input·turn-based·turn based·turnbased

0 Replies

0 Votes

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GoldenretriverYT answered

A menu that gets longer depending on the amount of skills you have?

Aug 10, '20 menu·battle-system·turnbased

1 Reply

0 Votes

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safak93 edited

Networking: determine which turn it is

Mar 15, '18 networking·turnbased

1 Reply

1 Votes

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sreejit_730 asked

Is it possible to make a turn-based 4 player multiplayer game in unity for web browsers ?

Feb 24, '16 in Help Room

0 Replies

0 Votes

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Headworker commented

Does builtin-multiplayer work for turn-based (4-6P) ?

Feb 15, '15 multiplayer·server·turnbased

1 Reply

0 Votes

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doomprodigy edited

foreach, descending order. confusing question.

Aug 7, '14 c#·foreach·turnbased

0 Replies

0 Votes

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ChestHole edited

Running only one script across clients and server

Feb 22, '14 networking·rpc·network.instantiate·card·turnbased

0 Replies

0 Votes

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Fuhans commented

Show the tooltip when mouse over at the object

Dec 1, '13 c#·turnbased

3 Replies

0 Votes

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Braza commented

Authoratative server way to let clients see only what they can see

Nov 13, '13 visibility·fog-of-war·turnbased

0 Replies

0 Votes

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AlucardJay commented

Game Centre Turn Based- basic steps to follow to achieve it

Dec 27, '12 multiplayer·game·gamecenter·turnbased

0 Replies

0 Votes

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C-Screator asked

Turn based game????

Dec 15, '12 chess·turnbased

0 Replies

-1 Votes

Related Topics

multiplayer networking chess c# photon game card synchronization unity multiplayer network.instantiate webplayer gamecenter rpc 2d game next network tiles player menu over bullet battle-system button foreach


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