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Question by safak93 · Mar 14, 2018 at 09:23 PM · networkingturnbased

Networking: determine which turn it is

Hi,

I have a gameserver where the players are connected(max player connection is 5). I want that the server says which turn is it right now. Playerscript has a [SyncVar] boolean.

easier explaind:

  • players are connected to the gameserver

  • gameserver knows which players are connected (with the connection id from the players. First connected player gets always the connection id 0)

  • gameserver says that connection id 0's turn

  • connection id 0 says I'm done (endturn) to the gameserver

  • gameserver says that the next turn is connection id 1

    and so on until the last player ended the turn and it will begin again with connection id 0.

    Can someone help me with this?

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Answer by tormentoarmagedoom · Mar 15, 2018 at 09:09 AM

Good day.

You must understand how multiplayer networks works, know how to use this parameters/properties (links):

IsServer

IsClient

IsLocalPlayer

SyncVar

Command

ClientRPC.

The clients must comunicate to the server that they finished its turns. and should be in the server where the turn number is calculated , and then reported to each client.

 If helped, accept the answer :D!

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