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Question by emil12345678 · Mar 11, 2021 at 11:13 AM · gameobjectlayergames

How to put an Object in BackroundLayer whilst running the game,

Hey Guys, i wanna play an animation and destroy the animation after its end. For that i set a timer. My Problem is, that the GameObject is still existing the set time, although i want to remove the GameObject immediately after it was hit, i just want the explosion to play. Now my Idea was to put the Object in the BackroundLayer, so that you cant see and hit it anymore. I dont have any clue how to put an Object in the Backround while the Game is running. Would be nice if you could give me some Code for that... :) Thanks for ur answers.

void Die() { StartCoroutine(DestroyTimer());

 }

 IEnumerator  DestroyTimer()
 {
     var cloneAnimation = Instantiate (deathEffect, transform.position, Quaternion.identity);
           //At this point it want to change the Layer of the GameObject, so that the explosion can play 
          //but i cant see and shoot the GameObject anymore
     yield return new WaitForSeconds(0.1f);
     Destroy(this.gameObject);
     Destroy (cloneAnimation);
 }
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avatar image logicandchaos · Mar 13, 2021 at 09:38 PM 0
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you can access the sorting layer through the SpriteRenderer

 SpriteRenderer sr;
 void Method()
 {
         sr.sortingOrder=-100;
 }

but I a better solution is to use a sound manager then you can destroy objects without having to worry about sounds being played. There are many good free ones on the asset store. It's also more performant.

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