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Question by gazzara_99 · Aug 27, 2014 at 10:04 AM · gameobjectaddforceaddgames

`Inventory' does not contain a definition for `Add'

Pls Does anyone help me? Assets/Script/Inventory.cs(13,27): error CS0117: Inventory' does not contain a definition for Add'

Script :

using System.Collections; using UnityEngine; using System.Collections.Generic;

public class Inventory : MonoBehaviour {

 public List<Item> inventory = new List<Item>();
 
 private Item_Database database;
 // Use this for initialization
 void Start () {
     database = GameObject.FindGameObjectsWithTag("Item Database");GetComponent<Item_Database>();
     inventory.Add(database.items[0]);
     Inventory.Add(database.items[1]);
     
 }
 
 // Update is called once per frame
 void Update () {
     
 }
 
 void OnGUI () {
     for(int i = 0;i < inventory.Count; i++){
         GUI.Label(new Rect(10,10,200,50),inventory[i].ItemName);
     }
 }

}

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avatar image gazzara_99 · Aug 27, 2014 at 12:23 AM 0
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Sorry i don't understand.. there's a lower case 'i' not an upper case 'i'.

avatar image UnityDevelopper · Aug 27, 2014 at 12:20 PM 0
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second inventory.Add() line has a capitial I

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Answer by Klarax · Aug 27, 2014 at 12:15 PM

change

Inventory.Add(database.items[1]);

to

inventory.Add(database.items[1]);

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Answer by revolute · Aug 27, 2014 at 12:37 PM

Are you seeing more than one errors? Because I do.

First of all, database = GameObject.FindGameObjectsWithTag("Item Database");GetComponent(); is wrong.

";" is in the way, so change it into "." and use FindWithTag not FindObjectsWithTag as the latter returns a list of items with such tag.

Second, which is your question:

inventory.Add(database.items[0]);

Inventory.Add(database.items[1]); <- uppercase 'I' means you are referencing your own class "Inventory" for a static function not your variable "inventory".

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