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Question by tjPark · Dec 12, 2019 at 05:36 AM · uilayerstextmeshsorting orderrenderqueue

Text Mesh Pro UGUI blocked by 3d model

I put TMPUGUI on canvas as Screen Space - Overlay.

alt text In my screenshot, The TMPUGUI text goes behind of the 3d model sphere. It was ok in Editor but when I run it on android phone the TMPUGUI text blocked by the close 3d Model object. model's object is default and render queue is 2000. Didn't change a specific thing.

It seems TMP UGUI does not have any attribute to adjust sorting layer or render queue etcs. or does it have?

Anybody know solution for this?

Thanks.

Sincerely

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Answer by Fuzzel_ · Jun 02, 2020 at 06:09 AM

I encountered the same problem. Works fine in Editor, but build on Android TMPUGUI text on an overlay canvas is drawn behind 3d models!

I found out what the problem was (at least for me). I regenerated by font asset to use SDF, but forgot to switch the fonts on some of my TextMeshPro's. These where the only ones with the problem. After I assigned the new font to all my components, they were properly rendered above my models again.

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avatar image tjPark · Mar 18 at 09:46 AM 0
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Thank you for your answer. I don't remember it perfectly but somewhat i resolved this by setting cameras as 2 for UIs / Objets.

also, sometimes i faced texts are blocked by images only in iOS so I set tmp's materials as TMP/Mobile/DistanceField[Overlay].

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