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Question by Lesnikus · Feb 27, 2018 at 10:46 AM · layerslayermasklayeringlayer mask

Not working condition: gameObject.layer==LayerMask.GetMask...

How can I check the object for several layers? The example below does not work! I want to have one variable where all the layers with which I want to compare the object can be written. This is more convenient than the NameToLayer

 LayerMask layersContact;
 
 void Start()
     {
         layersContact= LayerMask.GetMask("Road", "Terrain");
     }
 
 void Update()
     {
         if (gameObject.layer == layersContact)
         {
             Debug.Log("WORK!!!");
         }
     }
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Answer by Mushroom159 · Nov 26, 2021 at 06:00 AM

@Lesnikus I had the same problem you did, and I couldn't get it to work. After reading through the unity documentation I came to the conclusion that layermask is used exclusively for physics racyast, check sphere, line cast, and the like, so it can't be used in a regular if statement. My solution was to use a check sphere, but I'm not sure if that would help you in your case. Unity Layers documentation: https://docs.unity3d.com/Manual/Layers.html Unity Layermask Documentation: https://docs.unity3d.com/ScriptReference/LayerMask.html

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