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Question by ksandresh1 · May 29 at 04:54 PM · character controllercharacter movement

I tried to apply the head rotation and this problem is seen

UnassignedReferenceException: The variable playerBody of MouseLook has not been assigned. You probably need to assign the playerBody variable of the MouseLook script in the inspector. UnityEngine.Transform.get_localRotation () (at :0) UnityEngine.Transform.Rotate (UnityEngine.Vector3 eulers, UnityEngine.Space relativeTo) (at :0) UnityEngine.Transform.Rotate (UnityEngine.Vector3 eulers) (at :0) MouseLook.Update () (at Assets/MouseLook.cs:26)

// Code starts from here

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MouseLook : MonoBehaviour
 {
     public float mouseSensitivity = 100f;
     public Transform playerBody;
     float xRotation = 0f;
     // Start is called before the first frame update
     void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
     }
 
     // Update is called once per frame
     void Update()
     {
         float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
 
         xRotation -= mouseY;
         xRotation = Mathf.Clamp(xRotation, -90f, -90f);
 
         transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); 
         playerBody.Rotate(Vector3.up * mouseX);
     
                
     }
 }



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avatar image rh_galaxy · May 29 at 04:56 PM 0
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You need to drag an object to playerBody in the inspector, it is not assigned.

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Answer by Hawaii_Dev · May 31 at 10:16 AM

As the error message says, you have probably forgotten to drag the transform of the playerBody into the public field in the inspector labeled PlayerBody.

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