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Question by Thorin1904 · Dec 09, 2020 at 09:29 AM · linerendererreflectionlinereflectionsjagged

Unity Linerenderer Jaggy Lines

I created reflections on the surface with linerenderer but while the points are reflecting, there are some jaggy and narrow lines between the corners. How can I fix them? What would you recommend ? alt text

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avatar image xxmariofer · Dec 09, 2020 at 09:57 AM 0
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if you use the default material also occurs?

avatar image Thorin1904 xxmariofer · Dec 09, 2020 at 12:20 PM 0
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Yes it still does.

avatar image prakyathd801 · Dec 30, 2020 at 09:31 AM 0
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How to create glowing lines? @xxmariofer @Thorin1904

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Answer by unity_21erushbrook · Dec 09, 2020 at 11:20 AM

Thats just aliasing. Use your renderer's anti-aliasing to solve the issue.

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avatar image Thorin1904 · Dec 09, 2020 at 11:59 AM 0
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Are you sure ? I think problem is about linerenderer not anti-alising. alt text

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Answer by Konomira · Dec 09, 2020 at 12:01 PM

It looks like you don't have the LineRenderer alignment set to view. Doing this will keep the line with even width regardless of its direction.

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avatar image Thorin1904 · Dec 09, 2020 at 12:12 PM 0
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There are only 2 options for alignment first is view and the second is Transform Z. What would you recommend ? Can I disable it ?

avatar image Thorin1904 · Dec 09, 2020 at 12:16 PM 0
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I'm using Unity 2019.4.11f1 Personal btw. Does it count as Unity 5.5 version ? Because whenever I changed the alignment to local unity make some loadings and changes my code into transformZ.

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Answer by mfreel · Dec 30, 2020 at 02:50 AM

Line renderer looks broken in 2020.1.6f1

alt text


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avatar image prakyathd801 · Dec 30, 2020 at 08:41 AM 0
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How did you create glowing Lines? Please let me know

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