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Question by Nixmortem · Apr 06, 2018 at 08:02 PM · c#buttonprogrammingbuttonsbutton trigger events

Button Action Triggering Multiple Times Per Click?

I'm working on an RTS. I have a UI setup where the OnClick() functions get swapped out based on what object is selected. Right now I have a Monastery Building(Town Hall/Hub) and a Initiate Unit(Civilian/Villager). When I have the Monastery selected, the first action button is assigned to add Initiates to a spawning queue. However when I click on it, it adds anywhere from 4-6 Initiates to the queue. I only want it to trigger once per click. Anyone know what's going on? Or if you can point me in the direction of some resources for this I appreciate it!

This Is Part of my Player controller Script:

 //This is my script for handling Left Click Events
 void LeftClick()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
 
         if (Physics.Raycast(ray, out hit, Mathf.Infinity))
         {
             if(hit.collider.tag == "Ground" && Input.mousePosition.x <= Screen.width - 180)
             {
                 infoPanel.alpha = 0;
                 infoPanel.blocksRaycasts = false;
                 infoPanel.interactable = false;
 
                 selectedObject = null;
                 objectInfo.isSelected = false;
                 objectInfo = null;
 
             }else if(hit.collider.tag == "SelectableObject")
             {
                 selectedObject = hit.collider.gameObject;
                 objectInfo = selectedObject.GetComponent<WorldObject>();
 
                 objectInfo.isSelected = true;
 
                 infoPanel.alpha = 1;
                 infoPanel.interactable = true;
                 infoPanel.blocksRaycasts = true;
 
                 //This Is the Part that adds the action to the button
                 Action1 = Button1;
                 Button btn1 = action1.GetComponent<Button>();
                 btn1.onClick.AddListener(Action1);
             }
         }
 
     }

This Gets the Action:

 //This Retrieves the button action from the selected object's action list
 void Button1()
     {
         objectInfo.ObjectAction1();
     }


This is the actual button action:

 public override void ObjectAction1()
     {
 //Checks to see if the player has enough resources
         if(initiate.popCost < (GM.maxPop-GM.pop) && initiate.foodCost < GM.food && initiate.woodCost < GM.wood && initiate.stoneCost < GM.stone && initiate.goldCost < GM.gold)
         {
 //Adds to the spawn queue and subtracts the cost
             itemsInQueue++;
             GM.food -= initiate.foodCost;
             GM.wood -= initiate.woodCost;
             GM.stone -= initiate.stoneCost;
             GM.gold -= initiate.goldCost;
         }
     }

Any Help is greatly appreciated!

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Best Answer

Answer by Nixmortem · Apr 06, 2018 at 08:57 PM

Fixed it! I think I was adding the function twice. So I got rid of the Button1 Method and changed my code:

 //Old Code
 Action1 = Button1;
 Button btn1 = action1.GetComponent<Button>();
 btn1.onClick.AddListener(Action1);
 
 //New Code
 Action1 = objectInfo.ObjectAction1;
 action1.onClick.AddListener(Action1);
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