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Question by jni97 · Jun 10, 2016 at 09:51 AM · c#uibuttonbuttonsonclick

Creating working UI Button from Script?

Hi,

I want to create a UI Button from code without Prefabs or anything else from a static class. My problem is that the button doesn't work as a button. It's not changing it's color when hightlighted or pressed and doesn't call the onClick Event.

This is my code:

             GameObject b1 = new GameObject();
             b1.name = "OK";
             b1.AddComponent<RectTransform>().sizeDelta = new Vector2(100f, 25f);
             b1.AddComponent<Image>();
             button1 = b1.AddComponent<Button>();
             button1.transform.SetParent(panel.transform);
             button1.GetComponent<RectTransform>().transform.localPosition = new Vector3((panel.GetComponent<RectTransform>().sizeDelta.x / 2f) - (button1.GetComponent<RectTransform>().sizeDelta.x / 2f), -((panel.GetComponent<RectTransform>().sizeDelta.y / 2f) - (button1.GetComponent<RectTransform>().sizeDelta.y / 2f)));

             button1.onClick.AddListener(delegate{
                 OnButtonClicked(button1.name);
             });

I think i'm adding all needed components to the Button: -RectTransform + Image -Button And I'm adding a listener, so whats wrong?

Thankful for any help!

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avatar image Cherno · Jun 10, 2016 at 10:53 AM 0
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Try instantiating a button prefab first, where you only have to add the delegate, ins$$anonymous$$d of creating a GameObject from scratch.

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Answer by Munchy2007 · Jun 10, 2016 at 11:24 AM

Have you got an eventsystem in the scene and a graphics raycaster on the camera?

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avatar image jni97 · Jun 10, 2016 at 01:24 PM 0
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Thanks, I forgot to add a graphics raycaster on the camera.

avatar image Munchy2007 jni97 · Jun 10, 2016 at 01:31 PM 0
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You're welcome, glad I could help.

Would you be kind enough to mark this as accepted, thanks.

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