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Multiple-objects

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All Questions

  • Unanswered Questions
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Hellium edited

Call same function in multiple scripts

Jul 5, '21 script.·function·functions·multiple-objects

4 Replies

0 Votes

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Antoine_L asked

Dynamic Wave Manipulation

May 19, '20 in Help Room

0 Replies

0 Votes

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jayssonkid published

How do I hit multiple enemies that are moving around

May 4, '20 in Help Room

0 Replies

0 Votes

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Elle_0_L answered

2D Ground Check trigger messing up while overlapping multiple ground colliders

Apr 10, '20 in Help Room

1 Reply

0 Votes

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sacredgeometry edited

Set reference to multiple gameobjects based on tag category / multiple tags?

Mar 29, '20 gameobject·tag·reference·tags·multiple-objects

2 Replies

0 Votes

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KinceP edited

How do I swap gameObjects in a single-player game using C#?

Feb 15, '18 in Help Room

1 Reply

0 Votes

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JohanesGroon commented

Render sprite composed of multiple layers in a single layer

Jul 30, '17 layers·spriterenderer·multiple-objects

0 Replies

0 Votes

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Sheckerol answered

How do get multiple variables from different objects to test if they are true?

Aug 12, '16 in Help Room

1 Reply

0 Votes

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brainstorm18 commented

Problem with multiple objects using the same script

Jul 22, '16 script.·multiple-objects

0 Replies

0 Votes

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oliver-jones commented

Editor Script - EditMultipleObjects with Lists

Jun 7, '16 editor-scripting·lists·edit·multiple-objects

0 Replies

0 Votes

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Chavalier asked

How can I access more Hinge Joints?

Mar 7, '16 in Help Room

0 Replies

0 Votes

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Bunny83 commented

Can scenes be converted into objects?

Nov 11, '14 multiple objects·multiple-objects·randomizing

1 Reply

0 Votes

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Supercrusher9000 commented

How to have an object follow another object only on the y axis.

Nov 11, '14 y-axis·multiple-objects

1 Reply

0 Votes

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darkmwar commented

NullReferenceException: Object reference not set to an instance of an object spawn.Update () (at Assets/spawn.cs:24)

May 31, '14 instantiate·nullreferenceexception·clone·class object·multiple-objects

1 Reply

0 Votes

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Liquid9000 published

How do I stop Unity thinking I'm editing multiple objects?

May 15, '14 multiple-objects

0 Replies

0 Votes

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StigC commented

Accesing components on multiple objects in c#?

Mar 16, '14 c#·getcomponent·findgameobjectswithtag·multiple-objects

2 Replies

0 Votes

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AdamScura answered

Better to use single or multiple models?

Feb 11, '14 modeling·separate·multiple-objects

1 Reply

0 Votes

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Tterraj42 commented

How to make multiple objects mirror Player movement AND share collisions

Jan 28, '14 2d·collision·physics·linking·multiple-objects

1 Reply

0 Votes

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Drakulo answered

Opening and closing different doors on the same script

Jan 27, '14 javascript·multiple-objects

1 Reply

0 Votes

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Kebabs commented

Destroy multiple game objects when player press a button

Sep 27, '13 destroy·tags·multiple-objects

2 Replies

0 Votes

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Shwerns published

How to Lerp several objects positions with one trigger event?

Aug 7, '13 c#·lerp·ontriggerenter·multiple-objects

0 Replies

1 Votes

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Lovrenc edited

Why does my script affect objects it's not assigned to?

Jan 15, '13 raycast·multiple-objects

1 Reply

0 Votes

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aldonaletto answered

how to make another object do what i do but with a delay

Jan 21, '12 control·multiple-objects

1 Reply

0 Votes

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mouseman919 published

Notifying multiple enemies on player death

Oct 3, '11 event·communication·listener·messaging·multiple-objects

0 Replies

0 Votes

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Eric5h5 commented

Multiple Objects Using The Same Script.

May 20, '11 movement·multiple-objects

2 Replies

0 Votes

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DaveA edited

Assigning multiple objectives in the if-then?

Apr 22, '11 objects·if-statements·null·multiple-objects

1 Reply

0 Votes

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Al-Anselmo asked

Static variable problem when using same script on multiple objects!

Dec 25, '10 getcomponent·static-vars·multiple-objects

1 Reply

0 Votes

Related Topics

tags c# instantiate javascript if-statements waves getcomponent unity 2d script. sine-wave collision scripting problem vehicles y-axis parenting raycast booleans linking game objects prefabs randomizing movinggameobject editor turn based modeling


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