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Question by Zerzuskan · May 21 at 04:36 PM · rigidbodycollidercharactercontroller

my rigibody behaves weird

When i press Start in my Scene my Prefab kind of moves up in a very jerky manner.

Before start it's like this: alt text

however when i press Start it kind of jumps upwards. Heres a gif: https://gyazo.com/cdbb7579a9cc60bd6926e03b61c78003

Im confident that its the unit that changes position and not the floor. the y-position increases by about 1.5. The unit also doesnt fall down despite gravity. When trying to move it in the inspector it behaves even more strangely but only on the y-axis.

Here are my settings for that unit: alt text

I have already removed all my scripts and also played around with the rigidbody and character controller settings but nothing worked. Im not sure what else i could try out.

temp1.png (159.2 kB)
temp2.png (71.2 kB)
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Answer by DenisIsDenis · May 22 at 04:07 AM

Simultaneous use of Capsule Collider and Character Controller is not recommended. Also in some cases child objects with colliders can cause similar situations.

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Leave only the Character Controller and check the child objects.

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avatar image Zerzuskan · May 22 at 09:10 PM 0
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Hello,

thanks for your answer. Without the Capsule Collider while keeping the same settings otherwise the character just falls through the ground... I can see that the character controller also has some settings regarding Height, Center, Radius, etc. but it does not seem to actually effect collision with the ground etc.

Floor has a box collider witih "is Trigger" turned off.

How do people use the character controller without the capsule collider?

avatar image DenisIsDenis Zerzuskan · May 23 at 02:54 AM 0
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True, your character falls through the floor due to the presence of the Rigidbody. This component should also be removed. The CharacterController component allows you to implement character control without any additional components.


Example of using CharacterController:

https://docs.unity3d.com/ScriptReference/CharacterController.Move.html


Note: There are two types of character control: via the CharacterController component (simple method) or via Rigidbody (more complex method). You can find both examples in Unity's Standard Assets:

https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2018-4-32351

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