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Uvs

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All Questions

  • Unanswered Questions
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FaffyWaffles asked

Procedural Mesh UV problem

Mar 17, '22 uv·procedural mesh·uv mapping·uvs·uv coordinates

0 Replies

0 Votes

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Supertang edited

Crazy amount of texture bleeding

Feb 14, '22 in Help Room

0 Replies

0 Votes

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unity_OiPbMCieVo2HQQ asked

How to implement UVs with a triangular procedural mesh (1 vertex has multiple faces)

Feb 1, '22 uv·generation·world·uvs·uvmapping

0 Replies

0 Votes

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kirgaard commented

Does anybody know why this happens to the mesh's color?

Jan 17, '22 mesh·color·triangles·uvs

1 Reply

0 Votes

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Misscelan asked

Static batching breaks UVs

Dec 22, '21 lightmapping·static·batching·uv mapping·uvs

0 Replies

0 Votes

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unity_7dbM4D0DzEAL6A asked

Problem trying to add realistic lighting in my scene

Dec 3, '21 in Help Room

0 Replies

0 Votes

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GameDeveloperAf published

How to weld mesh vertices in the runtime

May 10, '21 in Help Room

0 Replies

0 Votes

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GameDeveloperAf edited

How to remove duplicated vertices at runtime

May 10, '21 in Help Room

0 Replies

0 Votes

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logan4179 edited

Is there any texture quality loss from repeating a texture with UV tiling vs creating many instances of the object end-to-end?

Mar 9, '21 texture·quality·tiling·uvs

0 Replies

0 Votes

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htsp edited

A Shader to Duplicate and Flip a texture

Oct 29, '20 texture·shaders·materials·uvs

0 Replies

1 Votes

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Vosheck edited

How to fill out a procedurally generated mesh with quads of varying sizes?

Aug 27, '20 meshes·procedural mesh·procedural generation·uvs·mesh vertices

0 Replies

0 Votes

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johannesneff published

Procedural Mesh : draw labels with triangles and uvs to display a image at specific vertices

Jul 11, '20 mesh·scripting beginner·vertices·triangles·uvs

0 Replies

0 Votes

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luis1333 asked

mesh with multiple Uvs, performance?

Jun 29, '20 in Help Room

0 Replies

0 Votes

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Arxxes edited

Lighting Issues with custom generated mesh

Apr 4, '20 mesh·lighting·normals·spotlight·uvs

0 Replies

0 Votes

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Truest edited

I tried to flip the UVs of a sprite with a shader but it's glitching

Mar 21, '20 shader·shader programming·uvs

1 Reply

0 Votes

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nathanwuyang published

GrabPass Textures flipped

Mar 4, '20 shader·uvs

1 Reply

2 Votes

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Markus_T edited

Manipulate Texture UVs with Shader

Feb 18, '20 shader·uvs

2 Replies

-1 Votes

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TinyTracker asked

Triplanar node in shader graph UV map seam for normal map

Jan 13, '20 shaders·normalmap·uvs

0 Replies

0 Votes

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capucinebuddy edited

Rounding Error in Texture Creation?

Sep 10, '19 texture·mesh·procedural·uvs·rounding-errors

0 Replies

0 Votes

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homer_3 asked

How to shift UVs of a line?

Jul 20, '19 linerenderer·uvs

0 Replies

0 Votes

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jmaynardvesely published

How to get 1 game object to effectively use 100s of textures.

Jul 19, '19 textures·uvs·multiple textures

0 Replies

0 Votes

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Dejojotheawsome edited

How to make sure two meshes have the same vertex count

Apr 1, '19 mesh·vertices·normals·triangles·uvs

0 Replies

0 Votes

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rohit_kumar12 asked

asking for uvs edit as u can see in console

Nov 30, '18 editor·uvs

0 Replies

0 Votes

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mguidry edited

How can I change the UV's on a font and then save it so that these changes are permanent?

Nov 27, '18 in Help Room

0 Replies

0 Votes

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UnityCoach commented

mesh.uv question

Oct 24, '18 c#·rotation·procedural mesh·uvs·mesh.uv

1 Reply

0 Votes

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seandolan asked

How do I apply different textures onto a procedural mesh from a single image tilesheet?

Oct 1, '18 mesh·tiles·uvs

0 Replies

0 Votes

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JSwigartPlayful edited

Iterate pixels of texture exactly once

Sep 17, '18 texture·uvs·triangle

0 Replies

0 Votes

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Superdsgross commented

Remove Distortion on custom UV mesh

Sep 7, '18 c#·textures·meshes·uv mapping·uvs

1 Reply

0 Votes

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RatMoleRat commented

How to generate UVs on a mesh that isn't flat on any axis? Closed

Jul 3, '18 procedural mesh·uvs

0 Replies

0 Votes

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LeeJBaxter edited

Is there any way to alter the UV within a fragment shader?

Jun 25, '18 in Help Room

0 Replies

0 Votes

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Related Topics

mesh uv texture shader uv mapping vertices procedural mesh normals triangles lightmap textures material c# scripting beginner uv coordinates lightmapping blender fbx import duplicate animation uvmapping maya meshfilter texture atlas


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