- Home /
Question by
TinyTracker · Jan 13, 2020 at 05:22 PM ·
shadersnormalmapuvs
Triplanar node in shader graph UV map seam for normal map
Using the triplanar node in the shadar graph. Normal maps are broken at the seams of the uv map. Is there a solution to this?
untitled.png
(456.3 kB)
Comment
Your answer
Follow this Question
Related Questions
Shader and normal map working when editing, but sprite turns black when running with animations 2 Answers
Uncorrect normals tri-planer shader 0 Answers
Generating normal maps, reflection map and height map at runtime from diffuse image 0 Answers
Mobile Bumped Diffuse problem 1 Answer
Rotating "layer" on a logo 1 Answer