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Question by kingames123456789 · Oct 19, 2021 at 11:31 AM · meshlightingshadowsuvuv mapping

Weird shadows on my mesh

I created this house model in Blender and once I imported it in the scene and baked the lights, I got this stage shadow?

alt text

It looks like it doesn't apply the lighting to it? I thought this was UVs overlapping, but once I opened Blender and fixed the UVs nothing changed? Also I tried generating the UVs inside Unity, but nothing changed?

If it helps, I created this particular mesh in blender using the Fill function (connecting the edges)

1.png (327.2 kB)
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Answer by kingames123456789 · Oct 19, 2021 at 11:39 AM

Just found out that if I change my Spot Lights to "Real-Time" Instead of "Baked" the problem disappears? How can I fix this issue but so that my lights are baked and not real time?

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