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Question by hugopok · Jan 25, 2017 at 01:05 PM · textureinstantiatemeshuvuv mapping

instantiate gameobject with the uv

Hi guys i have one big problem, i have the necessity to instantiate gameobject with the uv, so for example if i have the texture attached on one cube and i clicked on the flag i want instantiate a gameobject in that position, this for instantiate a gameObject with the same position(near the flag)but with the texture attached on the sphere, i can do that . if my explain is not enough i post this photo :

[http://answers.unity3d.com/storage/temp/86646-360.png] On cube

[http://answers.unity3d.com/storage/temp/86647-sphere.png] On sphere

360.png (451.0 kB)
sphere.png (449.7 kB)
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