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Question by siddharth3322 · Apr 03, 2019 at 12:27 PM · collisionjumpphysics2dplatformerboxcollider

Jump implementation in multi level platforms game

I have this kind of level design and I want to give a jump to my player character.

alt text

My player at present can able to take the jump but it gets collide with the above-placed platform and directly moves back. Because of this it can't able to take enough jump and it directly falls back.

How to deal with multi-level platforms in a platformer game? so that player can ignore the above platform during jump time As like in the above image, the player character is above the upside platform.

platformer-player-jump.png (476.6 kB)
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Answer by storybelldev · Apr 03, 2019 at 12:33 PM

Hey @siddharth3322 Check this out this might help you https://docs.unity3d.com/Manual/class-PlatformEffector2D.html

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avatar image siddharth3322 · Apr 03, 2019 at 12:35 PM 0
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@storybelldev yes sure - let me check this...

avatar image siddharth3322 · Apr 03, 2019 at 01:03 PM 0
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@storybelldev - there is no need to look for any other place - thanks for your help. Still, this video becomes useful. Unity 5 - 2D Physics: Surface Effector 2D and Platform Effector 2D

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