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Question by elelanfri · Nov 15, 2021 at 05:10 PM · collisioncolliderjumpjumpingboxcollider

Box collider didn't jump with player

Hi, I'm creating a 3D "endless running" game. I've added a player to the scene with two different animations (run and jump) taked by Mixamo. Now I would like my player to die after touching an object. In order to make this, I added a box collider to the player but I've noticed that the collider didn't jump with the player. In other therms the collider didn't follows player movements. How do I make? Thanks for answering.

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avatar image logicandchaos · Nov 15, 2021 at 05:48 PM 0
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show your player object in the inspector.

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Answer by Brodenski_blox09 · Nov 15, 2021 at 06:46 PM

You might have attached the box collider to something else. In Unity, the colliders usually follow the object they are connected to. Did you make the box collider big enough? Try testing when the box collider touches another object using this code:

private void OnCollisionEnter(Collision collision) { Destroy(gameObject); }

Make sure the object it touches also has a rigidbody and collider.

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avatar image elelanfri · Nov 20, 2021 at 02:56 PM 0
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Thank you!

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