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Question by UpheavalEntertainment · Jun 01, 2017 at 11:03 AM · axismoveremovemousedrag

OnMouseDrag, how to make the object not move on the Y axis

Hello, i found a problem and don't know what to do. i am able to move my cube, but it goes in the Y axis and X and Z. i only want the cube to move in the X Z axis. how do i stop the cube going up?

using UnityEngine; using System.Collections;

[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(MeshRenderer))]

public class DragRigidBody : MonoBehaviour { Vector3 screenPoint, offset, scanPos, curPosition, curScreenPoint;

 public float gridSize = 0.20f;

 void OnMouseDown()
 {
     scanPos = gameObject.transform.position;
     screenPoint = Camera.main.WorldToScreenPoint(scanPos);
     offset = scanPos - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));

 }




 void OnMouseDrag()
 {
     curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
     curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;


     curPosition.x = (float)(Mathf.Round(curPosition.x) * gridSize);
     curPosition.z = (float)(Mathf.Round(curPosition.z) * gridSize);

     transform.position = curPosition;
 }


}

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avatar image Vojtasle · Jun 01, 2017 at 11:52 AM 0
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isnt camera moving in Y axis?

avatar image UpheavalEntertainment Vojtasle · Jun 01, 2017 at 12:54 PM 0
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what do you mean? my camera doesnt move ingame,what do you mean? camera isn't moving at all.

avatar image Vojtasle UpheavalEntertainment · Jun 01, 2017 at 01:14 PM -1
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In my opinion, offset containts value for Y axis and you are changing your curPosition with it. I think that is what moves with the object in Y axis in the end. $$anonymous$$aybe Im wrong, I can not really test it right now...

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Best Answer

Answer by FM-Productions · Jun 01, 2017 at 01:43 PM

Simple:

store the original y position of your object in OnMouseDown:

 yPosOriginal = gameObject.transform.position.y; 

Then in OnMouseDrag() "Clamp" your gameObject to its original y position:

 void OnMouseDrag()
  {
      curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
      curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
      curPosition.x = (float)(Mathf.Round(curPosition.x) * gridSize);
      curPosition.z = (float)(Mathf.Round(curPosition.z) * gridSize);
      curPosition.y = yPosOriginal;
      transform.position = curPosition;
  }


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avatar image UpheavalEntertainment · Jun 03, 2017 at 01:55 AM 0
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thankyou so much! love yaaa

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