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Question by augustomoreirapedro06 · Apr 23 at 03:55 PM · sound

Audio stops playing to restart

So, I'm making a game about a ball that every time that it does a dash, a sound is played. This soud repeats a lot of times and if it starts to play again while it's still playing the sound stops and restart. is there anyway I can make the sound don't stop play to play again? Sorry for my bad english, I'm Brazillian. Here is the code I'm using to play the audio: public AudioSource dash;

     private void Update()
     {
         if (Input.GetKey(KeyCode.LeftShift))
         {
             if (Input.GetKeyDown(KeyCode.Space))
             {
                 Dash();
             }
         }
     }
 
     void Dash()
     {
         dash.Play();
     }
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Answer by rh_galaxy · Apr 23 at 07:47 PM

Use AudioClip together with an AudioSource, like this:

 public AudioClip dash; //set in inspector
 AudioSource general;
 
 private void Start()
 {
     general = GetComponent<AudioSource>();
 }
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         general.PlayOneShot(dash);
     }
 }
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