Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TranceDreams · Dec 17, 2021 at 08:42 PM · javascriptlistarraysjson

UnityScript for unique simpleJSON lists

What is the simplest way to save multiple lists of different variables in simpleJSON?

Im just getting started with learning JSON and this is what I've figured out so far

 var Pets : List.<GameObject>;
 
     function SavePets(){
         
         var PetNames = new JSONObject(); var Petnames = new JSONArray();
         var PetSpec = new JSONObject(); var Petspec = new JSONArray();
         var PetLv = new JSONObject(); var Petlv = new JSONArray();
         
         for(i =0; i < Pets.Count; i++){
          Petnames.Add(Pets[i].GetComponent.<ptScript>().Name);
              PetNames.Add(Petnames);
                 
          Petspec.Add(Pets[i].GetComponent.<ptScript>().Species);
              PetSpec.Add(Petspec);
                 
          Petlv.Add(Pets[i].GetComponent.<ptScript>().Lv);
           PetLv.Add(Petlv);
         }
         
         var path : String = Application.persistentDataPath + "PlayerSave.json";
             File.WriteAllText(path, PetNames.ToString());
             File.WriteAllText(path, PetSpec.ToString());
             File.WriteAllText(path, PetLv.ToString());
         
         
     }    


This works, but I know there has to be a less tedious way of coding this. The game I'm making is similar to pokemon. The player will have tons of 'pets' each with their own stats. The method I'm posting creates 3 different lists containing each property of an individual pet object of what I want to save. I figure I could just iterate through each of the lists on load to grab a prefab of a pet the player has raised and repopulated the stats for it.

What I would like to do is instead of having a single list for each property I want to save, to make unique arrays for each pet with their own information

so instead of lists like

 (rex, garfield, gumi, bojack) 
 (dog, cat, birb, horse)
 (10, 12, 4, 20)

to make lists like

 (rex, dog, 10)
 (garfield, cat, 12)
 (gumi, birb, 4)
 (bojack, horse, 20)




The way I wrote it is the closest way I came to accomplish saving a list of random characters the player can collect.



this code is a VERY generic example. Each 'pet' in the game can have up to 30 different stats. Im only using simpleJSON to get away from using PlayerPrefs



Here is the JSON Im using https://github.com/Bunny83/SimpleJSON/blob/master/SimpleJSON.cs



thanks for any help

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

183 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

List problem? 2 Answers

An Array within array 2 Answers

Is this considered bad coding 1 Answer

Instantiate multiple objects from an array 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges