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Question by SpikeEscape · May 10, 2019 at 01:23 AM · 2d gameonmousedowncollider 2distrigger

Is there a way to ignore OnMouseDown() if a collider is set to Trigger mode?

Hey there, so I'm making a tower defence game and using a circle collider set to "is trigger" to detect which enemies are in the range of a certain tower, but because of that if I click anywhere in the range of the tower it calls OnMouseDown(), I would like it to only be called when the mouse is over the sprite instead.
 

Is there a way to ignore that specific collider when clicking? The only other work around I can think of is to rewrite the detection system using the OverlapSphere function.
 

Thanks so much for your time!

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Answer by tormentoarmagedoom · May 10, 2019 at 10:47 AM

HEllo.

To have better control of what players click on, is recommended to use Raycasting . This way you can detect all colliders in a straight line from the mouseclick, and then using if sentences can specify what to click.

I recommend you to watch this 2 tutorials:

https://www.youtube.com/watch?v=EINgIoTG8D4

https://www.youtube.com/watch?v=Hbo7vmsrABU

Bye!

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