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Question by ProjectCryken · Jul 29, 2014 at 01:35 PM · soundpan3d sound

3D sound pan is flipped

Basically sounds to the right of the player are louder in the left speaker and vice versa. How do I correct this. The sounds still get louder when approached correctly.

I have tried both headphones and speakers, both setup correctly and tested for right and left channels.

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avatar image Nerevar · Jul 29, 2014 at 03:52 PM 0
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check the 3D setting of your audioSource, it might be due to wrong parameters in pan level and/or spread.

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Answer by DeathSong · Apr 07, 2016 at 03:36 PM

sorry for my bad english

i know the question is out of date but , i m in the same issue now and found this message on google , so ....

i resolve the paning inverted audio like that :

1) disable the AudioListener from your cam 2) as a child of your cam set a empty GameObject with a AudioListener component 3) rotate this GameObject 180 degres on Y axis

the audio paning is now inverted from the cam

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avatar image mread · Oct 31, 2018 at 10:02 AM 0
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Still helping people!, thanks heaps. Exactly my fix.

avatar image ARGallie mread · Mar 03, 2019 at 11:04 AM 0
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And still it helps! ;-) But I needed to set the rotation on the Z-axis to make it work.

avatar image WhyCantIUseMyLogin · Jun 12, 2020 at 06:33 PM 0
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The game object rotated 180 on the Y axis did it for me! AWESO$$anonymous$$E, thank you!

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Answer by Baalhug · May 15, 2019 at 12:08 AM

In 3D Sound Settings, make sure you have "spread" = 0

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Answer by feyyd · Jul 29, 2014 at 04:18 PM

I would recommend checking the 3d rotation of your GameObject. Perhaps it is rotated 180 degrees, which could flip the directionality of the audio source while maintaining the forward/backward directionality.

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Answer by DabMK · Aug 28, 2021 at 11:42 AM

I fixed it just setting "spread" at max value (360) in 3d sound settings of the audio source

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